Today we went to the physiotherapist to test our prototype on some patients with knee problems. As we were trying to test it, we found out that the internet connection at the physiotherapist was too slow and couldnt update/reload the server as fast we needed it for our product.
We decided to test it at the university, so arranged some of the patients to come to the university later today.
We have tested some students at the university; one was thinking loud, and one student who got an introduction how to interact/use our product.
We have been discussing about which business model fits to our product and to get an idea what we should include in our assignment.
SBK
onsdag den 30. maj 2012
tirsdag den 29. maj 2012
Week 22
The prototype is now working; the flex sensor is sending information to arduino which sends further information the computer. The computer sends information to a server where the app constanly will be reloading.
We have decided which usability testing methods we should use for our testing of prototype. Tomorrow we have an appointment with some of the knee patients we have been interviewing ealier, to test our product.
We have decided which usability testing methods we should use for our testing of prototype. Tomorrow we have an appointment with some of the knee patients we have been interviewing ealier, to test our product.
onsdag den 23. maj 2012
Over the past two weeks we have been drawing paintings needed for a game, using Photoshop.
We have been testing the kneeband; we tried to place the sensor at different places and was testing to see which place on the kneeband would be the optimal side for the sensor, hence giving us the best results.
As well as this, we have started to read a lot about how to create an app and have started working on it.
onsdag den 2. maj 2012
Day Twentynine
We spend
the day making drawings and writing the hand in for today.
We have
made drawings on how our knee wrap is going to look, where the sensor is going
to be placed and how we are going to show whether it is turned on.


Beside that
we made drawings of how our game is going to look like and how it is going to
work with the knee wrap. We have discussed how the
best way to get a person engaged in the game, if there should be a figure in
both games or if that would decrease personification. We decided
that a figure would work in one game but not in the other.
Our Mario-ish game
Our Arc game:


Beside that we have made a visualization of how our interface for the physiotherapist is going to be, we decided that a good overview was a main point and that searching for patients should be easy. We came up with the following design.
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| Log in site for physiotherapist |
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| Main menu, choose/search patients |
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| Grafical view of patients traning at home |
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| How to add a patient to the system. |
tirsdag den 1. maj 2012
Day Twentyeight
Good Pictures:
Bad Pictures:
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| Creativity and white and simple |
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| Our product need to help the users get well faster, but still in a stylish way |
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| Tecnical, lots of informations/functions |
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| Adjustable/ mulitifunktionel/ encourage people to design |
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| Creative, colourful, |
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| Our users should be happy and active |
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| Our users should be in a calm state of mind |
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| The product should have a foreseeable menu |
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| Simple and elegant, organic forms. |
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| Round and funny, gives a space feeling |
Bad Pictures:
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| It should not confuse people |
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| Ugly/crowded - too many colours. But simple made/idea |
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| Too girlish, frustration and too crowded, confusing, childish |
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| People should not get angry and suicide |
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| People should not get frustrated |
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| People should not get slower rehab |
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| It should not be uncomfortable |
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